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- Complete Solution:
- =================
- 1 On the beach:
- --------------
- Pick up the large piece of wood under which is a small box. Take the coin inside
- Also pick up the ring sparkling in the sand. Walk north and north again towards
- the castle. Talk to the guards and show them the ring gaining you entry to the
- castle. When you have been instructed to leave walk south back to the junction
- and then north-east to the village.
-
- 2 At the village:
- ----------------
- Enter the pawn shop and talk to the shopkeeper until he repeats himself. Pick up
- the nightingale offering your coin in exchange. Take a mint from the jar on the
- counter and exit. Enter the bookshop picking up the free book by the door. Walk
- to the shelves at the far right of the bookcase. Pick up the piece of paper that
- falls from the poetry book. Chat to the bookseller until he starts waffling.
- Leave and chat to the lamp seller.
-
- 3 The ferryman:
- --------------
- Walk north from the village past the girl in the garden exiting west from there.
- Don't worry about the boy in the water and knock on the door of the ferry. Talk
- to the ferryman telling him that Ali sent you. Once you're inside pick up the
- rabbit's foot from the table. Carry on talking to the ferryman until he starts
- to repeat himself and then leave the ferry and make your way back to the village
-
- 4 Back in the village:
- ---------------------
- Re-enter the bookshop and talk to the shopkeeper about the magic spell book.
- Leave and enter the pawn shop. Talk to the shopkeeper about the magic map and
- offer your ring in exchange. Leave the shop and the village exiting to the
- south-east. When you come across a nightingale in a tree wind up the mock bird
- you have to coax it down to a lower branch. Give it the page from the poetry
- book and it flies away. Go south to the beach.
-
- 5 Island hopping:
- ----------------
- If you use the magic map you can travel to the Isle of the Sacred Mountains.
- Once you arrive there pick up the flower and the feather and then use the map
- again to travel back to the Isle of the Crown. Return yet again to the village
- and make a thorough search of the bin outside the pawn shop. You'll find an ink
- bottle inside. Return to the beach and then use the map to make your way to the
- Isle of Wonder.
-
- 6 Snatching the pearl from the oyster:
- -------------------------------------
- Once you've reached the island talk to the oyster that is still awake. Offer it
- your help and then read to it from the free book you acquired at the bookshop.
- You can do this by simply clicking the book on the oyster. This make the oyster
- start to yawn and every time it does so try to grab the pearl. This may take
- some practice. Eventually you suceed and the oyster falls asleep.
-
- 7 Guardian gnomes:
- -----------------
- Walk north and five guardian gnomes appear. To get past them you have to use
- these objects:
- Gnome 1 (Smell): Give flower from the Isle of Sacred Mountains
- Gnome 2 (Listen): Use wind-up nightingale from the pawn shop
- Gnome 3 (Taste): Give it the mint from the pawn shop
- Gnome 4 (Touch): Give it the rabbits foot from the ferry
- Gnome 5 (Sight): Use the ink bottle from the bin on Alexander.
-
- 8 Trading wares:
- ---------------
- Pick up the floating words. Walk east and look at the spider's web. Pull the
- loose thread. When the spider falls grab the paper. Touch the books and a
- creature appears. Talk to him until he disappears. Go west. Go back to the pawn
- shop. Trade the nightingale for the flute and the pearl to get your ring back.
- Go south-east to find the bird again. Give your ring to it and it flies away.
- Go to the beach and travel to the Isle of Wonder.
-
- 9 Dancing flowers:
- -----------------
- Walk north to the forest. When you get there pick up a milk bottle from the tree
- and exit to the north-west. Pick up the rotten tomato and the iceberg lettuce.
- You also want to pick up the hole in the wall which hides behind the wall
- flowers. Use the flute and the flowers start to dance. When the music stops the
- flowers continue to dance giving you the chance to grab the hole in the wall.
- Leave via the gateway to the north.
-
- 10 Lettuce salad:
- ----------------
- Attempt to get past the two guards. When the Queen's disappear grab the red
- scarf and then go back to the beach and use the map to travel to the Isle of the
- Beast. Walk north to the boiling pond and throw the iceberg lettuce on it which
- cools the pond a little so that you can walk through it and take the lamp. Walk
- north pick up the stone brick from the ground and then exit south. Carry on and
- walk south again.
-
- 11 A red ribbon:
- ---------------
- Talk to the creature in the tree and use the words which were floating on the
- water. Use the map to travel to the Isle of the Crown. Walk north and pick up
- the red ribbon the bird drops. Examine the ribbon in the inventory and this
- reveals a piece of hair. Go to the pawn shop in the vilage and exchange the
- flute for the tinderbox. Return to the beach and use the map to travel to the
- Isle of Sacred Mountains.
-
- 12 The Logic Cliffs:
- -------------------
- Click the hand icon on the puzzle and work out the answer. The first puzzle has
- four words: IGNORANCE KILLS WISDOM EVALUATES. The answer is on page 33 of the
- handbook. Click on one of the letters in each of the above words to make RISE.
- The second and fourth puzzles can be solved if you read the section on the
- Ancient One's alphabet. Once you have reached the top ignore the old woman until
- she disappears.
-
- 13 The Cave:
- -----------
- Enter the cave making sure that you do not click on the berry bush. Use the
- tinderbox to get more light so that you are able to see the entrance to the
- second part of the cave. Now enter it. Pick a mint leaf from the plant at the
- end of the cave and then go back out the way you came in. Walk north and you
- are taken to the leaders of the winged ones. You are then thrown into the
- catacombs - you need the maps to find your way.
-
- 14 The Catacombs:
- ----------------
- To get through the catacombs use the maps below in conjunction with the
- instructions. Once you have defeated the Minotaurin level 2 of the catacombs you
- meet the oracle who gives you a bottle of sacred water. You are then dropped on
- the beach. Use the map to travel to the Isle of Mists. Walk west and pick up the
- scythe and a piece of coal from the fire.
-
- THE CATACOMBS - LEVEL 1
- _______________ ∙ = room
- |_4___∙_____∙ | ________
- | |________|∙ ____6| ROOM 1: Pick up the skull that's next
- |∙ ___5___∙__∙ |_____ to the skeletons.
- |∙ | |∙____∙_| ROOM 2: Cross to the other side in the
- |3 | following order:
- _____| |__________ ∙6∙∙∙
- |_∙_∙_∙_____2__ ∙ | ____ 7∙5∙1
- | ∙__∙__ ∙| |∙ |_____| 1| ∙∙42∙
- | | | | |∙ ___∙___ ∙| ∙∙3∙∙
- ___| ∙|___| ∙|____| | |_∙| ROOM 3: Pick up the shield from the floor
- |_∙__∙___∙__∙__∙___∙_| ROOM 4: Pick up the coins from the remains
- ENTER ROOM 5: Use the stone brick on the cogs
- ROOM 6: Fall through to the 2nd level
-
- THE CATACOMBS - LEVEL 2
- ___ ___
- __|∙|_____|∙|____________
- |∙_∙_∙__∙__∙___∙___∙___1| ROOM 1: You start here. Use tinderbox
- _|∙|_|∙|___|_|_________|∙| ROOM 2: Use hole in wall against east wall and
- |∙ ∙ ∙_∙___2|3__4__|_∙___∙| look through it
- |∙ |_ __|∙|_________|∙| ROOM 3: Take tapestry
- |∙_ ∙|_|∙__∙___∙___∙___∙| ROOM 4: Click red scarf on Minotaur when you
- |∙_∙_∙| enter lair and when you are over by the
- |_| girl.
-
- 15 Books and beasts:
- -------------------
- From the fire walk south and use map to go to the Isle of Wonder. Go east to the
- stack of books and touch them again. When the creature appears give it the
- creature you found dangling from the tree on the Isle of Beasts. In return he
- gives you a rare book which you should read. Exit west. Go north then north west
- Pick up little bottle from table before returning to beach. Use map to return to
- Isle of the Crown.
-
- 16 Tiny tears:
- -------------
- From the beach go to the bookshop. Give the rare book to the shopkeeper and take
- the magic spell book. Go to the Isle of Wonder. Walk north then north-west. Give
- the milk bottle to baby tears and use the hunter's lamp to collect tears. Take
- the cup from the chair. Walk north through the gate. When the queen asks you for
- your advice give the white queen the piece of coal. In return you are given a
- rotten egg.
-
- 17 In the swamp:
- ---------------
- Go south and south again. Use cup on swamp. When the log and stick argue talk to
- log and give it rotten tomato. When the stick throws swamp ooze at the log
- collect the ooze in the cup. Go south. Use the map to go to the Isle of the
- Beasts. Walk north then north again. Use shield on archer. Pick a white rose and
- try to enter the gazebo. Use scythe on rose hedges. Talk to beast and take his
- ring. Exit south then south again.
-
- 18 Speaking Spells:
- ------------------
- Use the map to travel to the Isle of the Crown. Walk north then north west and
- then north again. Give the white rose and the beast's ring to the girl. Once the
- beast has found his queen use the sacred water from the oracle on the hunter's
- lamp. Use the lamp on the waterfall. Speak the incantation you find in the spell
- book. Go to the beach and then use the map to travel to the Isle of Mists.
-
- 19 Taking the heat:
- ------------------
- When you arrive y ou are captured taken to a fire and put in a cage. The lamp in
- your pocket heats up and you are saved. Use skull on the fire's glowing embers.
- Exit south and use map to go to the Isle of the Sacred Mountains. At the bottom
- of the logic cliffs use hair on the skull. Then use egg on the skull. Go up
- steps. At the top cast the spell to charm creatures. The horse there takes you
- to the Realm of the Dead.
-
- 20 Dead and buried?:
- -------------------
- At the Realm of the Dead speak to the two ghostly figures and you are given a
- ticket. Go east and cross avoiding all the zombies. Talk to the female spirit on
- the next screen and take the hankerchief. Go north to the face and use the
- finger icon on the bones at the far right. The skeletons dance. When they've
- stopped take the skeleton key. Give the ticket to the zombie on the right and
- enter through the doorway to the north.
-
- 21 Crossing the Styx:
- --------------------
- Pick up gauntlet from dead man. Carefully walk along path to next screen. Use
- the cup on the river to the left. Give the two coins to the tall dark zombie so
- that he takes you across the Styx river. Once across go north and try to open
- the door. Talk to the door and it asks you a riddle the answer to which is love
- the word written on the piece of paper from spider's web. Go through the door
- and walk up to the Lord of the Dead.
-
- 22 A deadly challenge:
- ---------------------
- When you are told to kiss the hand of the Lord of the Dead throw down a
- challenge by clicking the gauntlet on his face. He then issues you with a
- challenge but when he has finished speaking you must hold the beast's mirror up
- in front of him. This wins you the challenge and earns you a ride back to the
- Isle of the Crown with the King and Queen. Lucky old you.
-
- 23 Feigning death:
- -----------------
- At Isle of the Crown go to pawn shop. Drink from small bottle in front of old
- man in black cloak. When you drop he thinks you're dead and goes to tell his
- master Alhazred. Swap tinderbox for paintbrush. Leave shop. Offer lampseller
- your lamp and take fourth lamp from left on his stick. Go to castle. Go to side
- of castle and use feather on cup. Use paint-brush on side of castle. Cast Make
- Paint spell from the spell book.
-
- 24 Into the castle:
- ------------------
- Go to middle cell of the three you can see. Once inside give handkerchief to boy
- and he tells you where to find a secret passage. Leave cell and walk north to
- knight. Push its right arm to open a secret passage. Go inside and look through
- hole in wall. Make a note of what the guards say ('Ali'). Walk upstairs. Look
- through n ext hole in wall and give dagger to Cassima. Go west then north west
- and look through next hole.
-
- 25 Open alizebu!:
- ----------------
- Go north and click the finger icon on left-hand panel of wall. Use skeleton key
- on chest. Pick up recent letters. Open box and read the piece of paper ('zebu').
- Go back into wardrobe. Go south then south and south again. Look through hole in
- wall. Go downstairs and look in hole in wall. Exit through secret passage. Go
- west. Go to the door on west wall and talk to it. To get through say the magic
- word - alizebu.
-
- 26 Cassima at last:
- ------------------
- Pick up sheet and look at each item before exiting south. When wedding music
- starts go south-east and then upstairs to the door. Look at the door then
- through the keyhole. Open door and when guard's head speaks to you quickly show
- him the letter you found upstairs. Walk to Cassima and when Alhazred leaves walk
- after him. Follow him up both flights of stairs. When confronted by Genie offer
- him mint leaf to pass.
-
- 27 The big scrap at the end:
- ---------------------------
- Just when you thought you were safe you are challenged to a sword fight by
- Alhazred - Cassima's evil bethrothed. To save her from a fate worse than
- marriage pick up the sword from the wall and click it on Alhazred. When Cassima
- stabs him with the dagga use the sword on him again. Alhazred is dead. You've
- got the girl so sit back and watch the end sequence.
- *EOF*
-